7. Final Submission and Self-Evaluations
- Harrison Snatt
- Jun 21, 2022
- 2 min read
Updated: Jun 23, 2022
Market awareness of our game is being created through our social media presence with Twitter and our blogs. James has been instrumental as a project manager in creating resources for market consumtion and creating the game's Itch.o page.
Itch.io is an indie game sharing website open to the public and responcible for the hosting of gamejam competitions. Our game we hope to reach larger audiences through Itch.io because of it's vibrant appeal and unique mechanics.
On my Twitter I have been trying to build a games art community and share our game with people who are interested in indie games and curious enough to try it out.
The final submission has come around very suddenly, as they always do, at the end of this project and our team have tried to make sure that we are satisfied with the game's visuals, mechanics and content before submisssion.
We decided that the game still didn't feel as lively as we would like because shadows were too strong and there was no sense that Jame's cartoon shader LUT was creating the saturation and variation of colour needed.
I was asked to make a custom LUT to fix this issue and implement colour theory in a way that would feel vibrant. This is the LUT I landed on after a lot of trial and error

I also tweaked the BP Skysphere's Zenith and Horizon colours in Unreal to match that tropical saturated effect.
Self Evaluation
Overall we are really happy with BattleBay for the nine months we spent developing it on and off. We have achieved what we set out to in September at the game's conception and by starting strong and focusing on scope we allowed ourselves room to experiment and develop. The period following our initial burst was probably the hardest for the group because we realized we had not developed our preproduction enough and problems arose out of misunderstanding.
As Art Director I think my role was instrumental in creating the game's identity and visual style because of the sheer volume of assets concepted and textured; my UI design and implementation; my title screen design and animation and because of my level design with texture painting and asset placement.
My Contributions
Art direction Concept Creation Texture and Asset Creation UI Creation Title Screen Creation and Implementation Level Design and Asset Placement
Assets All Textured by Me
Apple - modelled by me
Bamboo Bazooka - modelled by James
Bamboo Shoot - modelled by me
Banana - modelled by me
Barrel - modelled by me
Basket of Clothes - modelled by me
Basket of Corn - modelled by me
Blunderbuss - modelled by James
Bottle (3 variations) - modelled by me
Bucket of Water - modelled by me
Candle - modelled by James
Cannon - modelled by me
Cannon Ball - modelled by me
Cauldron - modelled by me
Chest - modelled by me
Chile Pepper - modelled by me
Coconut - modelled by me
Coin - modelled by me
Coin Purse - modelled by me
Corn Husk - modelled by me
Curled Fern - modelled by me
Cutlass - modelled by me
Drum (2 variations) - modelled by Owen
Fern (3 variations) - modelled by me
Fish (+ cooked variant) - modelled by me
Fish Canon - modelled by Owen
Grass (+ Flower variant) - modelled by Owen
Hut - modelled by me
Jail Cell - modelled by James
Jungle Tree 1 (3 variations) - modelled by James, variations/tweaks by me
Jungle Tree 2 - modelled by me
Large Bottle - modelled by me
Map (3 variations) - modelled by me
Meat on the Bone - modelled by me
Orange - modelled by me
Palm Tree (3 variations) - modelled by Owen, variatons/tweaks by me
Pirate Character - modelled by me
Pirate Crate - modelled by me
Pirate Ship - modelled by Owen
Pistol - modelled by me
Sand Pile - modelled by me
Skull - modelled by me
Spit Roast Pig - modelled by James
Stone House - modelled by me
Stone Wall - modelled by Owen
Tankard (3 variations) - modelled by me
Telescope - modelled by me
Tiling grass (+ colour overlay variant)
Tiling rock
Tiling sand
Tomato - modelled by me
Tribal Character - modelled by me
Wood Plank - modelled by me
Unlit Pictures of My Work In-Game





Comments